![]() When we make balance changes, it is usually based on a combination of our expertise, community feedback, and statistics. We want to expand on this for the future, but we believe this is a significant step forward in meeting your demands for more purchasable customization. The first iteration of a larger store consists of 95 items, including many of the most popular ones and other highlights from the past. Gone are the days of seeing small selections of eyes and items with different shades of white! Instead, we are accommodating your desires for fashionable bloody violence by giving you access to a much wider selection of vanity content. We are replacing it with a permanent store instead. We are removing the flash store and will no longer have timers for sold items. ![]() If you want to get it all at once, you may now once again skip the tiers by making an additional investment of tokens. Get your vampire fashioned for the longer autumn nights! We now introduce our seductive Noir Pass, containing 30 tiers of vanity items at the low price of 500 tokens. The quality of the matchmaking will however be affected by the number of players playing at any given time, so with a low player count there might not be enough players to evenly match you against equally skilled players. The idea is that this will improve over time, as your rating – as well as that of your opponents – will become more accurate. We therefore ask for your patience, as the first few matches will likely be imbalanced. However, in the long term, it will lead to much more reliable matchmaking. This will, of course, lead to some balancing issues to begin with. This means that everyone will initially have the same rating (and will be considered on an equal basis for the matchmaking algorithm). With the release of this update, we will also reset all the current matchmaking ratings. We think this will help create more evenly challenging matches for everyone, meaning if you are a skilled player this new rating system will help you find similarly skilled players but also, if you are a newer player or a player who struggles against veteran players, the matchmaking will do its best to find players that are more suitable to your skill range. Additionally, we have tweaked the algorithm in a way that will help ensure fairer matchmaking in general. A player with zero kills could simply avoid combat for a whole match and rank higher at the end and be considered equal to another player who had similar placement but had several more kills.įor this reason, we have now made changes to the Matchmaking Rating System so that it is based on the amount of player kills, rather than placement in matches. Unfortunately, this metric sometimes led to an increased risk of players with significant skill differences ending up in the same matches. This meant that if you regularly placed in the top 10, for example, that would affect who you would face in future matches. The previous rating system was based on your placement in matches. With our past system, we noticed a higher tendency of our algorithm running matches between players of significant practical skill differences. This is used as the basis for how we matchmake. This is a lingering issue that we are now making significant progress on.Įssentially, a rating system uses an algorithm to measure a player’s skill level. We are also addressing the issue of skill mismatches with this update. The ban waves will continue, unannounced, but with sharp precision. ![]() These ban waves are an additional layer on top of the detection and banning that we were already doing and means more fun for all those of you who play legitimately. This has resulted in a significant decrease in the number of cheaters as we can more easily detect them now. During the past weeks, we have been swinging our ban-katana several times, ridding you of cheaters in Bloodhunt. You wanted us to take more serious measures against cheaters, something that is progressing well. This update contains all the above, plus more! So, let us start by talking about what we have done to combat cheating. On top of that, you will find 30 new tiers of items to earn in our new Noir Pass!Īdditionally, many of you asked for a balance change to the Burst Rifle and for us to further work on fixing bugs. We are also adding more readily available and lucrative deals for vanity items and an improved store. Multiple ban waves have already been done and will continue. In this update, we are making improvements to matchmaking as well as our anti-cheat. We have taken steps to improve the game based on requests that you sent to us in the August Update survey. We have some long-desired information for you about the September Update.
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